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Call her Connie

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Description

Basic Information
Name: Constance Crossmage (Please, call her Connie)
Age: 13
Height: 5'2
Species: Witch/Medusa...ish


Personal Background

Likes:
- Long walks on the beach
- Her rad turtle, Abernathy
- Candy.
- Superheroes/fictional movie and television heroes/MAGICAL GIRLS, although unless you've peeled away all her negative layers, you will never, ever find out. Probably.
- Some peace and quiet, thank you very much
Dislikes:
- People
- Loud noises, especially those with no warning
- BULLIES
- Quaker Oats Oatmeal.
- Headaches

Fears:
- Suffocating
- Losing the only person and animal she likes
- That creepy as hell dude on the Quaker Oats boxes
- Snakes

Goals:
- To find her missing grandma(?).

Abilities:
- She levitates. .Sometimes.
- Freezes people temporarily. Mostly for about five or so minutes
- Access and knowledge of a book of spells, but can only do some of the relatively tame ones (like spells to make stains come off your clothes, very important), and maybe the few dangerous one (like dangerously powerful but draining wind spells)
- A last resort magical forcefield, activates whenever she's in extreme fear or adrenaline. A protection spell unknowingly put by her grandmother(???) to protect her from whatever threat she's up against.
Skills:
- Extensive knowledge on magical creatures, objects, and anything remotely magical
- Extensive knowledge on comic book superheroes (leans towards Marvel more though tbh)
- Extensive knowledge on magical girl animus
- Medium knowledge on magical spells
- Ace accordion player

Personality:
Constance is an anti-social gal who tends to say sentences that have "oh sugar biscuits!" and "hop-fucking-scotch!" due to the wonderfully unique vocabulary of her guardians. She would really rather avoid human contact, mostly because she's pretty scared half to death that they'll pick on her or something. Don't let that "I don't fucking like you or your shitty face!" fool you, she's scared witless and would really like a friend. She's very cautious, more distrusting and cynical than a child should ever be, and can get very jumpy. You won't scare her with the nastiest looking monster, but if you sneak up on her and yell extremely loudly in her ear, that should launch her up at least about six feet into the air. When she's not being a grump or a scaredy cat, she can also get very...enthusiastic about the following things: comic books, magical girl franchises (she feels a kin with them...with the whole being magic of course), and her very prank-filled childhood. Underneath all of her layers though is a frail little girl who used to be quite friendly and trusting. I wonder what happened...

History:
At six years old, Constance Walters slipped and fell off her house's roof. Luckily for her, a witch passed by and caught her.

As a quiet middle child of a foster family of nine children, she didn't get a lot of attention from her foster parents. Although she got plenty from the other kids. Seeking a place to hide from her bullies she supposedly had to call 'her siblings', she hid on the roof. And because Constance Walters is a clumsy little six year old, she tripped on some loose tiling and almost fell off a three story house.

After that explanation as to why a six year old was wandering around a roof, that witch offered her to come with her, be an apprentice of some sort. And because she was never really taught stranger danger, this six year old said yes. The old witch, Magdolyn Crossmage, became Grammy, Constance's new guardian and teacher. Grammy taught Constance about how to be a witch, magic and cauldrons and all. And the flying. That was important. She taught her about other things too, like how to deal with enemies, the peaceful way and the life-or-death kind of way too. But she also taught the girl how to, well, be a kid. How to have fun. It helped that Grammy herself was a child at heart. It was not uncommon to find Constance shouting "Grammy!!!!" at the sky after being the victim of one of her magical little pranks (more often than not including a certain mascot for an oatmeal company that Grammy loves, and that Constance absolutely loathes with a passion). Grammy would often go into dangerous quests and such, and so as to not leave the poor girl alone, she gave her a turtle. A radical turtle, no doubt somewhat magical, knowing her grandmother. He was named Abernathy, and the girl and turtle became the best of chums.

One day, Constance thought that Grammy had taken a bit too long to come home. Like, two months overdue. Constance knew these sorts of quests that were asked upon her grandmother were dangerous, but never enough that Grammy would be held back and MISS her BIRTHDAY. After a council with herself and Abernathy, Constance decided to go on a quest, to find her grandmother, and return home. And maybe stop by for some candy and treats on the way. At least, that was the plan. Before the mansion.

Too bad all of this is just a lie.

Extra:
- She screams loudly and in a high pitched voice. It's quite comical, really.
- She talks to Abernathy a lot. As he is, so far, her only companion. And best friend.
- Grammy used to pull many pranks on her, so much that she's quite paranoid whenever she turns a corner or looks at her food, as if someone's sabotaged it with ~magick~
- She spaces out a lot because she's too busy thinking about everything.

Turtle Biography because he's that awesome
Name: Abernathy
Age: ????
Species: Magic Turtle
Abilities:
- He has the ability to sass
- If he borrows some of Connie's magic, he can shapshift into a larger turtle that she can ride around.
Extra:
- Exceptional skateboarder
- Tom Cruise enthusiast
- He has a tiny wizard hat. It's also hammerspaced and can store other tiny things for tiny turtles to use.
- Does not speak human sorry. Only makes turtle noises
- Thinks Teenage Mutant Ninja Turtles is overrated
- He will literally try to bite your finger off if you take away his cheesecake.
- He's basically the boss of Connie, since he's older.

Roleplay Information
Chatroom Availability: It's summer I am everywhere and nowhere at the same time I have no idea.
IM Availability: Skype


Script Sample:
Constance: *stops staring at her spellbooks and looks up to see her turtle on a skateboard* Hehe, give me a high five, Abernathy! *holds out her hand to the turtle, who skates towards it and slaps it with his own turtle-y paw/hand/thing* You're pretty good at that. *she smiles, then thinks to herself at how a turtle can even learn how to skateboard. She chalks it up to another one of Grammy's crazy magic shennanigans. She does not at all notice the commotion Abernathy has caused by knocking over a vase with his rad skateboarding skills, as she is in deep thought*

Paragraph Sample: She looked around, drawing in her surroundings. She had wandered into a forest, that looked plain enough from the entrance, but was now more sinister looking, light barely coming visible and over grown plants everywhere, almost making it impossible for you to walk without tripping on a very well placed root like a cliche. The thick vines that came from the trees were also an annoyance. And also very tempting to grab a hold onto and pull an Indiana Jones. Constance probably would have thought about it, was she not currently completely freaked out as to where she was. The trail was gone, sometime long ago, but as always, she'd been too out of it to notice. She was currently scolding her past self, as she climbed over a very large tree root. Abernathy clung onto her head, ready at any time to bring his buddy back if she began to lose herself in her head again. He was a bro like that.</s>
Image size
1500x977px 1.65 MB
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Comments68
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anddiewar's avatar
wanna rp sometime ? ; u ;